SaSquatch Ascended
9 maps · 10 servers (9 live)
3average players
6on right now
26highest of each server, added up
Watched 72.2 of the last 168 hours — 43%. The gaps below are times nobody was polling, not times the server was empty.
Across the day
Busiest around 00:00 UTC — 0.8 on average
UTC. A server’s own timezone is inferable from where this peaks — that is why observations are stored with an offset — but inferring it is not done yet, and labelling these as local would be a guess.
Rates, as the names state them
- Harvest
- not stated
- Taming
- not stated
- Breeding
- not stated
- XP
- not stated
- Tribe cap
- not stated
Rules
- Wipes
- not stated
- Wipe date
- not stated
- Launch or event date
- not stated
- Offline raid protection
- not stated
- Playstyle tags
- not stated
First-party facts
- Mode
- PVEfrom the first-party SessionIsPve field, not the name
- Platforms
- PC (Steam)PlayStation 5PC (Microsoft Store)Xboxcrossplay across hardware families
- Language
- not stated
- Region
- not stated
- Discord
- not stated
- Mods
- 15 across the cluster
- Accuracy
- not statednothing in these names was checkable against first-party data
- First seen
- 2026-08-24we were already watching, and it was not here - so this is an arrival
The 10 servers
| Map | Name | On now | Average | Peak | Status |
|---|---|---|---|---|---|
| Astraeos | SaSquatch Ascended V | 3/20 | 0.2 | 3 | live |
| The Center | SaSquatch Ascended III | 2/20 | 0.2 | 2 | live |
| Extinction | SaSquatch Ascended IV | 1/20 | 0.2 | 4 | live |
| Genesis | SaSquatch Ascended IX (Character Transfer Only ATM) | 0/20 | 1.7 | 9 | live |
| Lost Colony | SaSquatch Ascended VIII | 0/20 | 0.1 | 2 | live |
| Ragnarok | SaSquatch Ascended VI | 0/20 | 0.1 | 2 | dead |
| Ragnarok | SaSquatch Ascended VI | 0/20 | 0.2 | 1 | live |
| Scorched Earth | SaSquatch Ascended II | 0/20 | 0.0 | 1 | live |
| The Island | SaSquatch Ascended I (Join here 1st for Welcome Kit) | 0/20 | 0.0 | 1 | live |
| Valguero | SaSquatch Ascended VII | 0/20 | 0.1 | 1 | live |
Mods 15
Mod ids as the source reports them. Names would need a CurseForge lookup this index does not do yet, and inventing one would be worse than an id.
102216710255021035862108665911219441298289928597929506931877933975934578946694950584953154975223
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