Cluster X7rMtNTW
8 maps · 8 servers
These servers share no common name, so there is nothing to call this cluster but its id. The id is first-party and exact; a heading taken from whichever server happens to be busiest today would not be. The busiest one is called [NSC] - Lost Colony.
Watched 31.6 of the last 168 hours — 19%. The gaps below are times nobody was polling, not times the server was empty.
Across the day
Busiest around 22:00 UTC — 2.1 on average
UTC. A server’s own timezone is inferable from where this peaks — that is why observations are stored with an offset — but inferring it is not done yet, and labelling these as local would be a guess.
Rates, as the names state them
- Harvest
- not stated
- Taming
- not stated
- Breeding
- not stated
- XP
- not stated
- Tribe cap
- not stated
Rules
- Wipes
- not stated
- Wipe date
- not stated
- Launch or event date
- not stated
- Offline raid protection
- not stated
- Playstyle tags
- not stated
First-party facts
- Mode
- PVEfrom the first-party SessionIsPve field, not the name
- Platforms
- PC (Steam)PlayStation 5PC (Microsoft Store)Xboxcrossplay across hardware families
- Language
- not stated
- Region
- not stated
- Discord
- not stated
- Mods
- 12 across the cluster
- Accuracy
- not statednothing in these names was checkable against first-party data
- In the index since
- 2026-08-24the date this index was first built, not an arrival we watched and not a launch
The 8 servers
| Map | Name | On now | Average | Peak | Status |
|---|---|---|---|---|---|
| Lost Colony | [NSC] - Lost Colony | 4/20 | 0.6 | 2 | live |
| Genesis | [NSC] - Gen I | 2/24 | 2.6 | 5 | live |
| Aberration | [NSC] - Aberration | 1/20 | 0.1 | 1 | live |
| Astraeos | [NSC] - Astraeos | 1/70 | 2.3 | 7 | live |
| Ragnarok | [NSC] - Ragnarok | 1/24 | 1.9 | 6 | live |
| Extinction | [NSC] - Extinction | 0/20 | 0.7 | 4 | live |
| The Island | [NSC] - The Island Reforged | 0/42 | 3.0 | 11 | live |
| Valguero | [NSC] - Valguero | 0/42 | 0.2 | 1 | live |
Mods 12
Mod ids as the source reports them. Names would need a CurseForge lookup this index does not do yet, and inventing one would be worse than an id.