Cluster eRZgNxbI
7 maps · 7 servers
These servers share no common name, so there is nothing to call this cluster but its id. The id is first-party and exact; a heading taken from whichever server happens to be busiest today would not be. The busiest one is called CLM Island Primitive+ PVP.
Watched 31.6 of the last 168 hours — 19%. The gaps below are times nobody was polling, not times the server was empty.
Across the day
Busiest around 23:00 UTC — 6.2 on average
UTC. A server’s own timezone is inferable from where this peaks — that is why observations are stored with an offset — but inferring it is not done yet, and labelling these as local would be a guess.
Rates, as the names state them
- Harvest
- not stated
- Taming
- not stated
- Breeding
- not stated
- XP
- not stated
- Tribe cap
- not stated
Rules
- Wipes
- not stated
- Wipe date
- not stated
- Launch or event date
- not stated
- Offline raid protection
- not stated
- Playstyle tags
- primitive
First-party facts
- Mode
- PVPfrom the first-party SessionIsPve field, not the name
- Platforms
- PC (Steam)PlayStation 5PC (Microsoft Store)Xboxcrossplay across hardware families
- Language
- not stated
- Region
- not stated
- Discord
- not stated
- Mods
- 17 across the cluster
- Accuracy
- not statednothing in these names was checkable against first-party data
- In the index since
- 2026-08-24the date this index was first built, not an arrival we watched and not a launch
The 7 servers
| Map | Name | On now | Average | Peak | Status |
|---|---|---|---|---|---|
| The Island | CLM Island Primitive+ PVP | 8/20 | 3.1 | 9 | live |
| Scorched Earth RM | CLM Scorched Earth Reborn Primitive+ PVP | 5/20 | 1.8 | 5 | live |
| Ragnarok | CLM Ragnarok Primitive+ PVP | 4/20 | 7.2 | 15 | live |
| Astraeos | CLM Astraeos Primitive+ PVP | 3/20 | 5.0 | 17 | live |
| The Center | CLM Center Primitive+ PVP | 3/20 | 7.6 | 16 | live |
| Aberration | CLM Aberration Primitive+ PVP | 2/20 | 0.8 | 5 | live |
| Valguero | CLM Valguero Primitive+ PVP | 2/20 | 1.9 | 8 | live |
Mods 17
Mod ids as the source reports them. Names would need a CurseForge lookup this index does not do yet, and inventing one would be worse than an id.